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Hearthfire is a traditional fantasy TTRPG for 2 or more players and a Gamemaster (GM). 

The Sundered Realm is a place of high adventure where the forces of good battle the encroaching shadowkin, spawn of chaos. The elemental dragons are in hiding while industrious humans ally themselves with merry wilderness dwarrim to hold back the tide of evil. The newly arrived elfin folk may hold the key to destroying the shadowkin once and for all. 

Hearthfire is proudly 'vanilla' fantasy, but with some new twists. Rules are compatible with other OSR games, but Hearthfire features fresh mechanics and designs:

  • Magicians have the option to cast with blood or traditional once-per-day spells
  • A reputation system to grow (or tank) your noteriety
  • Examples of truly magical weapons and items
  • A smattering of lore to help create an ongoing traditional fantasy campaign

Hearthfire is a 36-page A6 booklet. 

Published 5 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorTrollish Delver Games
Tagsdnd, Fantasy, Minimalist, OSR, rules-lite, Tabletop role-playing game, zine

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Click download now to get access to the following files:

Hearthfire.pdf 3.9 MB

Comments

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(+3)

Scott, your ability to create evocative settings from your extensive experience with folklore and then marry those ideas to mechanics is such a gift. Well done!

Thanks so much bud

(+4)

In a world of 3 stats rules lite OSRs, I needed a 4 stats one. What you did here is lovely. Also, I liked the mixing of typical mages and clerics in a single class.
I'll love to see this system in different settings too (scifi, postapocalyptic, modern). 
Great work, Scott!

Thanks for your support Ezequiel

(+2)

Really cool game! Along with its super slim rules, what excites me about the game is its setting and tone! 

(+2)

Same for me. The setting and tone speak to me!

It reads [[ You have three abilities: Might: Physical strength. Add to melee attacks, damage rolls and hit points. Dexterity: Nimbleness and speed. Add to ranged attacks and AC. Mind: Knowledge of lore. Add to initiative. Charisma: Attractiveness and way with words. ]]. But this is Four? Are we supposed to select three of the four?

(+1)

Four - thanks for the catch. It was originally three.