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(+3)

Scott, your ability to create evocative settings from your extensive experience with folklore and then marry those ideas to mechanics is such a gift. Well done!

Thanks so much bud

(+4)

In a world of 3 stats rules lite OSRs, I needed a 4 stats one. What you did here is lovely. Also, I liked the mixing of typical mages and clerics in a single class.
I'll love to see this system in different settings too (scifi, postapocalyptic, modern). 
Great work, Scott!

Thanks for your support Ezequiel

(+2)

Really cool game! Along with its super slim rules, what excites me about the game is its setting and tone! 

(+2)

Same for me. The setting and tone speak to me!

It reads [[ You have three abilities: Might: Physical strength. Add to melee attacks, damage rolls and hit points. Dexterity: Nimbleness and speed. Add to ranged attacks and AC. Mind: Knowledge of lore. Add to initiative. Charisma: Attractiveness and way with words. ]]. But this is Four? Are we supposed to select three of the four?

(+1)

Four - thanks for the catch. It was originally three.