Clarification on wounds, healing and abilities
Merry Outlaws » Devlog
Thank you to a kind commenter who raised a couple of clarifications.
Wounds: After you've slept for 7 hours you lose the wounded condition. At the moment the rules say that you lose the setback, so this is a clarification that you are also no longer wounded.
Healing: When using a Fate Coin to heal 5 stamina, you may only heal up to the maximum 10 stamina.
Rolling duplicate abilities: You can just simply reroll a new ability if you roll duplicates. Same for items.
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Merry Outlaws
A roleplaying game of folk ballads and justice
Status | Released |
Category | Physical game |
Author | Trollish Delver Games |
Genre | Role Playing |
Tags | dnd, Fantasy, Medieval, robin-hood |
More posts
- Print edition now availableAug 28, 2020
- Patch 2.0Aug 16, 2020
- Merry Outlaws Patch 1.0Aug 09, 2020
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