A downloadable game

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Read the official Slay blog :https://write.as/forgive-the-gloom/


Slay is a dungeon-crawling adventure game for 3 or more players that blends old and new school sensibilities. In this download you will find a complete 9-page game of dungeoneering goodness. 


In a sea of old-school inspired TTRPGs, what makes Slay so special? 

  • Slay has a unique d6 combat system. Roll a red effort die along with your white task dice. Make a decision to either add the effort die to your attack or convert it to a dodge die and keep it to improve your defence. This makes every attack roll a decision: do you go in for damage but potentially leave yourself open? Do you play defensively even though you could potentially deal damage? 
  • Tracking turns and light in OSR can be a hassle, so Slay streamlines this. Whenever you take an explore action or a rest your torch dies down. Once you're plunged into darkness things get a whole lot more difficult. 
  • There are no levels, stats or classes. Create the character you want quickly with skills, descriptors and equipment. 
  • Death isn't the end! Become a ghost and possess others to continue adventuring.
  • Anyone can choose to start with spells with the freeform spell sphere system.
  • The GM has a pool of dungeon points that can be spent on room effects, re-rolls or random threats. The dungeoneers making things look easy? Create a gust of wind that blows out their torches, or resurrect a downed foe.
  • Factions are key to the game, with each dungeon faction having a rank that the players can help increase or decrease based on their actions as they vie for supremacy in the dungeon.

Slay is provided under a creative commons attribution-sharealike 4.0 international license. You can create your own adventures and hacks with attribution to the author Scott Malthouse and publisher Trollish Delver Games. 



Listen to some great dungeon synth to get you in the mood



Download

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Click download now to get access to the following files:

Slay.pdf 589 kB

Comments

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This is (in my opinion) almost a perfect system. With a load of other systems, it feels like there are some wishy-washy areas where DMs are left to figure things out, but this core gameplay cycle loops so smoothly. This is awesome and I hope to run it with my group. Also, the aesthetic, rules explanations, and character creation are minimalist in the best way. They strip away the meaningless fluff and keeps only the parts the players actually enjoy.

(+2)

oh shit son this rocks

You rock, Sean

(+1)

:3